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Powerful Tools for Every Workflow

Full 3D Globe & Terrain Engine

    • MIGISTSceneView wrapper for terrain, imagery, GeoJSON/data sources, camera and viewport controls, picking, globe rotation, environment state, and view modes
    • Dedicated 3D Tiles and point-cloud helpers for scene asset layers
    • Scene navigation through view state, screen/geo conversion, camera, viewport, constraints, center, zoom, fit-bounds, flyTo, setView, pan, rotate, tilt, zoomTo, pick, and viewer action commands
    • Runtime access to native 3D imagery providers, terrain providers, widgets, entities, GeoJSON/data sources, environment settings, terrain exaggeration, and picking
    • Structured local scene helper outputs for line-of-sight samples, viewshed rays, flood grids, flythrough paths, and trajectories

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3D Analysis & Visual Effects

  • Client-side local 3D helpers for viewshed, line of sight, terrain analysis, flood analysis, flythrough, track simulation, almanac, and ballistic trajectories
  • MIGISTClient terrain methods for terrain info, cut/fill, elevation profile, shaded relief, paths, topology, and server-backed analysis
  • Visibility APIs for viewshed and visibility-area generation from observer positions
  • Radio/radar coverage, weapon/trajectory analysis, and military helper workflows

Lighting, Shadows & Animation

  • Local sun/moon body-state helpers, light modes, sky-path previews, time-zone offsets, and scene visualization controls
  • Flythrough helpers with preview, clear, keyframe/waypoint parameters, interpolation modes, camera banking, and look-ahead behavior
  • Track simulation helpers with AOI, track classes, radar options, selected-track state, preview/run/clear helpers, entities, and generated summaries
  • MIGISTSplitView and viewer registry workflows for shared layers, navigation state, camera, projection, drawing, feature state, terrain utilities, and manual sync
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Advanced Map Visualization

  • MIGISTMap wrapper with layer specs, tile layers, drawing/editing, camera and viewport controls, projection helpers, events, screen/geo conversion, terrain lookup, bounds fitting, and lifecycle management
  • Plain layer specs for raster, image, GeoJSON/vector, background, WMS-backed raster layers, tile layers, labels, metadata records, and upload formats
  • URL data layer helpers for WMS, WMTS, XYZ, TMS, vector-tile, raster, image, and GeoJSON sources with bounds, opacity, sourceLayer, headers, and fitBounds options
  • Basemap registry, tile-grid helpers, GetMap image URL builders, raster tile specs, native paint/layout objects, and data-layer label styling
  • Viewer actions for navigation, camera, viewport, extent, fullscreen, layer reorder/visibility/opacity, feature state, coordinate conversion, measurement, terrain lookup, and scene morphing

Geospatial Analytics

  • GeoJSON, coordinate, CRS aliases, batch projection, bounds, distance, bearing, area, midpoint, pixel-to-meter, validation, toposheet, clone, normalization, and safe-number helpers
  • Import/export helpers for GeoJSON, KML, GPX, shapefile, GeoTIFF, browser - downloads, and map print workflows
  • Server-side geometry operations such as union, buffer, convex hull, and generic spatial computation
  • Attribute queries, thematic queries, spatial queries, nearest-neighbour lookup, and query metadata
  • Projection registry, support messages, runtime projection hints, CRS aliases, coordinate transforms, bounds transforms, GeoJSON transforms, and native viewer projection mapping
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Defence-Grade Operational Capabilities

  • Military helpers for radar coverage, radio coverage, firing parameter computation, military grid conversion, and ballistic simulation
  • Overlay and military symbol services for tactical symbols, operational overlays, merge/split workflows, and feature saving
  • Route and path analysis services for network or terrain path finding and topology-based routing
  • Device tracking, bookmarks, hyperlinks, logout status, token-backed requests, and layer configuration services for operational applications

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